ZELDA’S MIDNA WAS ORIGINALLY DESIGNED FOR AN UNRELEASED NINTENDO GAME

(Via IGN.com) With the Master Trials DLC about to launch for The Legend of Zelda: Breath of the Wild, Nintendo has revealed that character Midna from Twilight Princess was originally slated for a different game.

In one of a series of articles about the upcoming DLC, Breath of the Wild’s art director, Satoru Takizawa  explains that after The Wind Waker had been completed, “there was a secret project we were considering working on before The Legend of Zelda: Twilight Princess.”

That project featured a “goblin/devilkin” style character. Descriptions of this character – such as “the appearance looks like a monster or a child,” “can’t tell if she’s enemy or ally,” “can’t really tell what she’s thinking,” “sometimes selfish, but sometimes cute and naïve” – were carried over to Twilight Princess when that project was abandoned, leading to Midna taking on a similar form.

Takizawa, adds that Midna’s design came about through trial-and-error, and that Tetra from The Legend of Zelda: The Wind Waker was originally used as a placeholder for riding Wolf Link while she was finalised.

The Midna we know today wears a powerful Fused Shadow upon her head, which is featured in the upcoming DLC as a “Guardian resist up” helm for Link.

The helm will not be the only piece of armor in the Master Trials DLC to feature callbacks to previous games – Nintendo’s E3 Spotlight indicated that characters such as Tingle would also be lending some style to Link.

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